commit ac941037ff51158b64daa65c244df26346af10cf Author: glubsy <glubsy@users.noreply.github.com> Date: Thu Jul 16 22:21:24 2020 +0200 Fix resize of top frame not updating scaled pixmap * Also limit viewing features such as zoom levels when files have different dimensions * GraphicsViewImageViewer is still a bit buggy: the scrollbars are toggled on when the pixmap is null in the reference viewer (we do not use that class right anyway) commit 733b3b0ed4fbd6de908c968402af03879df3336f Author: glubsy <glubsy@users.noreply.github.com> Date: Thu Jul 16 01:31:24 2020 +0200 Prevent zoom for images of differing dimensions * If images are not the same size, prevent zooming features from being used by disabling the normal size button, only enable swap commit 9168d72f38faaf0a12230cd544f14190cd29fca4 Author: glubsy <glubsy@users.noreply.github.com> Date: Wed Jul 15 22:47:32 2020 +0200 Update preferences on show(), not in constructor * If the dialog window shouldn't have a titlebar during construction, update accordingly only when showing to fix Windows displaying a window without titlebar on first show * Only save geometry if the window is floating. Otherwise geometry while docked is saved whih gives weird results on subsequent starts, since it may be floating by default anyway (at least on Linux where titlebar being disabled is allowed while floating) * Vertical title bar doesn't seem to work on Windows, add note in preferences dialog commit 75621cc816120597f493e0debc6d88e2e0bbd30a Author: glubsy <glubsy@users.noreply.github.com> Date: Wed Jul 15 22:04:19 2020 +0200 Prevent Windows from floating if no decoration * Windows users cannot move a window which has no native decorations. Toggling a dock widget's titlebar off also removes native decorations on a floating window. Until we implement a replacement titlebar by overriding paintEvents, simply force the floating window to go back to docked state after we toggled the titlebar off. commit 3c816b2f11ddc66a78cdc6327ee102df46d1a552 Author: glubsy <glubsy@users.noreply.github.com> Date: Wed Jul 15 21:43:01 2020 +0200 Fix computing and setting offset to 0 for tableview commit 85d6e05cd406b999e8f6ae421a9746a0c9f146bb Merge: 66127d02 3eddeb6a Author: glubsy <glubsy@users.noreply.github.com> Date: Wed Jul 15 21:25:44 2020 +0200 Merge branch 'dockable_windows' into details_dialog_improvements_dev commit 66127d025e9a497ee13126f955166946acdb35a8 Author: glubsy <glubsy@users.noreply.github.com> Date: Wed Jul 15 20:22:13 2020 +0200 Add credit for icons used, upscale exchange icon * Jason Cho gave his express permission to use the icon (it was made 10 years ago and he doesn't have the source files anymore) * Used waifu2x to upscale the icon * Used GIMP to draw dark outline around the icon * Source files are included commit 58c675d1fa90a7247233d9887a460cf5a8e4cbf5 Author: glubsy <glubsy@users.noreply.github.com> Date: Wed Jul 15 05:25:47 2020 +0200 Add custom icons * Use custom icons on platforms which do not provide theme * Old zoom icons credits to "schollidesign" from icon pack Office and Entertainment (GPL licence). * Exchange icon credit to Jason Cho (Unknown license). * Use hack to resize viewers on first show() as well commit 95b8406c7b97aab170d127b466ff506b724def3c Author: glubsy <glubsy@users.noreply.github.com> Date: Wed Jul 15 04:14:24 2020 +0200 Fix scrollbar displayed while splitter maxed out * For some reason the table's height is a few pixel longer on Windows so we work around the issue by adding a small offset to the maximum height hint. * No idea about MacOS yet but this might need the same treatment. commit 3eddeb6aebc99126e62eb05af60333ba3bd22e82 Author: glubsy <glubsy@users.noreply.github.com> Date: Tue Jul 14 17:37:48 2020 +0200 Fix ME/SE details dialogs, add preferences * Fix ME and SE versions of details dialog not displaying their content properly after change to QDockWidget * Add option to toggle titlebar and orientation of titlebar in preferences dialog * Fix setting layout on PE details dialog window while layout already set, by removing the self (parent) reference in constructing the QSplitter commit 56912a71084415eac2f447650279d833d9857686 Author: glubsy <glubsy@users.noreply.github.com> Date: Mon Jul 13 05:06:04 2020 +0200 Make details dialog dockable
dupeGuru
dupeGuru is a cross-platform (Linux, OS X, Windows) GUI tool to find duplicate files in a system. It's written mostly in Python 3 and has the peculiarity of using multiple GUI toolkits, all using the same core Python code. On OS X, the UI layer is written in Objective-C and uses Cocoa. On Linux, it's written in Python and uses Qt5.
The Cocoa UI of dupeGuru is hosted in a separate repo: https://github.com/hsoft/dupeguru-cocoa
Current status
Development has been slow this past year, however very close to getting all the different 4.0.4 releases posted. Most of the work this past year (2019) has been towards packaging the application and issues related to that.
Still looking for additional help especially with regards to:
- OSX maintenance (reproducing bugs & cocoa version)
- Linux maintenance (reproducing bugs)
Contents of this folder
This folder contains the source for dupeGuru. Its documentation is in help
, but is also
available online in its built form. Here's how this source tree is organized:
- core: Contains the core logic code for dupeGuru. It's Python code.
- qt: UI code for the Qt toolkit. It's written in Python and uses PyQt.
- images: Images used by the different UI codebases.
- pkg: Skeleton files required to create different packages
- help: Help document, written for Sphinx.
- locale: .po files for localization.
- hscommon: A collection of helpers used across HS applications.
- qtlib: A collection of helpers used across Qt UI codebases of HS applications.
How to build dupeGuru from source
Windows
For windows instructions see the Windows Instructions.
Prerequisites
- Python 3.5+
- PyQt5
make
dupeGuru is built with "make":
$ make
$ make run
Generate Debian/Ubuntu package
$ bash -c "python3 -m venv --system-site-packages env && source env/bin/activate && pip install -r requirements.txt && python3 build.py --clean && python3 package.py"
Running tests
The complete test suite is run with Tox 1.7+. If you have it installed system-wide, you
don't even need to set up a virtualenv. Just cd
into the root project folder and run tox
.
If you don't have Tox system-wide, install it in your virtualenv with pip install tox
and then
run tox
.
You can also run automated tests without Tox. Extra requirements for running tests are in
requirements-extra.txt
. So, you can do pip install -r requirements-extra.txt
inside your
virtualenv and then py.test core hscommon