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dupeguru/cocoa/base/en.lproj/ExtraFairwareReminder.strings

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/* Class = "NSWindow"; title = "Sorry, I must insist"; ObjectID = "1"; */
"1.title" = "Sorry, I must insist";
/* Class = "NSTextFieldCell"; title = "This reminder showed up because:1. You are processing more than 100 duplicates2. You have not yet contributed to dupeGuru3. There are unpaid hours in the project"; ObjectID = "4"; */
"4.title" = "This reminder showed up because:\n\n1. You are processing more than 100 duplicates\n2. You have not yet contributed to dupeGuru\n3. There are unpaid hours in the project";
/* Class = "NSTextFieldCell"; title = "It seems that you found a lot of duplicates. Nice! I must insist, however, that contributions are expected when there are unpaid hours on the project.You might think \"but I'm only going to use this once, I don't have to contribute\". The problem is that most people use dupeGuru only once in a while. If everyone thinks like that, dupeGuru development cannot be funded.If you can't afford to contribute, you can ignore this reminder or send me an e-mail at hsoft@hardcoded.net so I can give you a key to remove this reminder."; ObjectID = "6"; */
"6.title" = "It seems that you found a lot of duplicates. Nice! I must insist, however, that contributions are expected when there are unpaid hours on the project.\n\nYou might think \"but I'm only going to use this once, I don't have to contribute\". The problem is that most people use dupeGuru only once in a while. If everyone thinks like that, dupeGuru development cannot be funded. It's because of this tendency inherent to dupeGuru's nature that I have to insist here.\n\nIf you can't afford to contribute, you can ignore this reminder or send me an e-mail at hsoft@hardcoded.net so I can give you a key to remove this reminder.";
/* Class = "NSButtonCell"; title = "Contribute"; ObjectID = "10"; */
"10.title" = "Contribute";