dupeguru/hscommon/gui/base.py

74 lines
3.0 KiB
Python

# Created By: Virgil Dupras
# Created On: 2011/09/09
# Copyright 2013 Hardcoded Software (http://www.hardcoded.net)
#
# This software is licensed under the "BSD" License as described in the "LICENSE" file,
# which should be included with this package. The terms are also available at
# http://www.hardcoded.net/licenses/bsd_license
def noop(*args, **kwargs):
pass
class NoopGUI:
def __getattr__(self, func_name):
return noop
class GUIObject:
"""Cross-toolkit "model" representation of a GUI layer object.
A ``GUIObject`` is a cross-toolkit "model" representation of a GUI layer object, for example, a
table. It acts as a cross-toolkit interface to multiple what we call here a :attr:`view`. That
view is a toolkit-specific controller to the actual view (an ``NSTableView``, a ``QTableView``,
etc.). In our GUIObject, we need a reference to that toolkit-specific controller because some
actions, have effects on it (for example, prompting it to refresh its data). The ``GUIObject``
is typically instantiated before its :attr:`view`, that is why we set it as ``None`` on init.
However, the GUI layer is supposed to set the view as soon as its toolkit-specific controller is
instantiated.
When you subclass ``GUIObject``, you will likely want to update its view on instantiation. That
is why we call ``self.view.refresh()`` in :meth:`_view_updated`. If you need another type of
action on view instantiation, just override the method.
.. attribute:: view
A reference to our toolkit-specific view controller. This view stats as ``None`` and has to
be set "manually". There's two times at which we set the view property: On initialization,
where we set the view that we'll use for our lifetime, and just before the view is
deallocated. We need to unset our view at that time to avoid calls to a deallocated instance
(which means a crash).
To unset our view, we simple assign it to ``None``.
"""
def __init__(self):
self._view = None
def _view_updated(self):
"""(Virtual) Called after :attr:`view` has been set.
Doing nothing by default, this method is called after :attr:`view` has been set (it isn't
called when it's unset, however). Use this for initialization code that requires a view
(which is often the whole of the initialization code).
"""
def has_view(self):
return (self._view is not None) and (not isinstance(self._view, NoopGUI))
@property
def view(self):
return self._view
@view.setter
def view(self, value):
if self._view is None:
# Initial view assignment
if value is None:
return
self._view = value
self._view_updated()
else:
assert value is None
# Instead of None, we put a NoopGUI() there to avoid rogue view callback raising an
# exception.
self._view = NoopGUI()