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dupeguru/core/gui/directory_tree.py
2013-04-28 10:35:51 -04:00

104 lines
3.2 KiB
Python

# Created By: Virgil Dupras
# Created On: 2010-02-06
# Copyright 2013 Hardcoded Software (http://www.hardcoded.net)
#
# This software is licensed under the "BSD" License as described in the "LICENSE" file,
# which should be included with this package. The terms are also available at
# http://www.hardcoded.net/licenses/bsd_license
from hscommon.gui.tree import Tree, Node
from ..directories import DirectoryState
from .base import DupeGuruGUIObject
STATE_ORDER = [DirectoryState.Normal, DirectoryState.Reference, DirectoryState.Excluded]
# Lazily loads children
class DirectoryNode(Node):
def __init__(self, tree, path, name):
Node.__init__(self, name)
self._tree = tree
self._directory_path = path
self._loaded = False
self._state = STATE_ORDER.index(self._tree.app.directories.get_state(path))
def __len__(self):
if not self._loaded:
self._load()
return Node.__len__(self)
def _load(self):
self.clear()
subpaths = self._tree.app.directories.get_subfolders(self._directory_path)
for path in subpaths:
self.append(DirectoryNode(self._tree, path, path[-1]))
self._loaded = True
def update_all_states(self):
self._state = STATE_ORDER.index(self._tree.app.directories.get_state(self._directory_path))
for node in self:
node.update_all_states()
# The state propery is an index to the combobox
@property
def state(self):
return self._state
@state.setter
def state(self, value):
if value == self._state:
return
self._state = value
state = STATE_ORDER[value]
self._tree.app.directories.set_state(self._directory_path, state)
self._tree.update_all_states()
class DirectoryTree(Tree, DupeGuruGUIObject):
#--- model -> view calls:
# refresh()
# refresh_states() # when only states label need to be refreshed
#
def __init__(self, app):
Tree.__init__(self)
DupeGuruGUIObject.__init__(self, app)
def _view_updated(self):
self._refresh()
self.view.refresh()
def _refresh(self):
self.clear()
for path in self.app.directories:
self.append(DirectoryNode(self, path, str(path)))
def add_directory(self, path):
self.app.add_directory(path)
def remove_selected(self):
selected_paths = self.selected_paths
if not selected_paths:
return
to_delete = [path[0] for path in selected_paths if len(path) == 1]
if to_delete:
self.app.remove_directories(to_delete)
else:
# All selected nodes or on second-or-more level, exclude them.
nodes = self.selected_nodes
newstate = DirectoryState.Excluded
if all(node.state == DirectoryState.Excluded for node in nodes):
newstate = DirectoryState.Normal
for node in nodes:
node.state = newstate
def update_all_states(self):
for node in self:
node.update_all_states()
self.view.refresh_states()
#--- Event Handlers
def directories_changed(self):
self._refresh()
self.view.refresh()