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49a7043b4d
Because the latest changes in hscommon include the introduction of a base GUIObject which significantly changes view setting mechanisms, significant adjustments had to be made in dupeGuru.
104 lines
3.2 KiB
Python
104 lines
3.2 KiB
Python
# Created By: Virgil Dupras
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# Created On: 2010-02-06
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# Copyright 2011 Hardcoded Software (http://www.hardcoded.net)
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#
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# This software is licensed under the "BSD" License as described in the "LICENSE" file,
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# which should be included with this package. The terms are also available at
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# http://www.hardcoded.net/licenses/bsd_license
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from hscommon.gui.tree import Tree, Node
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from ..directories import DirectoryState
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from .base import DupeGuruGUIObject
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STATE_ORDER = [DirectoryState.Normal, DirectoryState.Reference, DirectoryState.Excluded]
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# Lazily loads children
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class DirectoryNode(Node):
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def __init__(self, tree, path, name):
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Node.__init__(self, name)
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self._tree = tree
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self._directory_path = path
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self._loaded = False
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self._state = STATE_ORDER.index(self._tree.app.directories.get_state(path))
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def __len__(self):
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if not self._loaded:
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self._load()
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return Node.__len__(self)
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def _load(self):
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self.clear()
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subpaths = self._tree.app.directories.get_subfolders(self._directory_path)
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for path in subpaths:
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self.append(DirectoryNode(self._tree, path, path[-1]))
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self._loaded = True
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def update_all_states(self):
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self._state = STATE_ORDER.index(self._tree.app.directories.get_state(self._directory_path))
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for node in self:
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node.update_all_states()
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# The state propery is an index to the combobox
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@property
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def state(self):
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return self._state
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@state.setter
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def state(self, value):
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if value == self._state:
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return
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self._state = value
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state = STATE_ORDER[value]
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self._tree.app.directories.set_state(self._directory_path, state)
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self._tree.update_all_states()
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class DirectoryTree(Tree, DupeGuruGUIObject):
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#--- model -> view calls:
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# refresh()
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# refresh_states() # when only states label need to be refreshed
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#
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def __init__(self, app):
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Tree.__init__(self)
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DupeGuruGUIObject.__init__(self, app)
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def _view_updated(self):
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self._refresh()
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self.view.refresh()
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def _refresh(self):
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self.clear()
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for path in self.app.directories:
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self.append(DirectoryNode(self, path, str(path)))
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def add_directory(self, path):
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self.app.add_directory(path)
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def remove_selected(self):
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selected_paths = self.selected_paths
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if not selected_paths:
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return
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to_delete = [path[0] for path in selected_paths if len(path) == 1]
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if to_delete:
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self.app.remove_directories(to_delete)
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else:
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# All selected nodes or on second-or-more level, exclude them.
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nodes = self.selected_nodes
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newstate = DirectoryState.Excluded
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if all(node.state == DirectoryState.Excluded for node in nodes):
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newstate = DirectoryState.Normal
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for node in nodes:
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node.state = newstate
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def update_all_states(self):
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for node in self:
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node.update_all_states()
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self.view.refresh_states()
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#--- Event Handlers
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def directories_changed(self):
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self._refresh()
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self.view.refresh()
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