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84 lines
3.5 KiB
Python
84 lines
3.5 KiB
Python
# Copyright 2016 Hardcoded Software (http://www.hardcoded.net)
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#
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# This software is licensed under the "GPLv3" License as described in the "LICENSE" file,
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# which should be included with this package. The terms are also available at
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# http://www.gnu.org/licenses/gpl-3.0.html
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def noop(*args, **kwargs):
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pass
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class NoopGUI:
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def __getattr__(self, func_name):
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return noop
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class GUIObject:
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"""Cross-toolkit "model" representation of a GUI layer object.
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A ``GUIObject`` is a cross-toolkit "model" representation of a GUI layer object, for example, a
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table. It acts as a cross-toolkit interface to what we call here a :attr:`view`. That
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view is a toolkit-specific controller to the actual view (an ``NSTableView``, a ``QTableView``,
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etc.). In our GUIObject, we need a reference to that toolkit-specific controller because some
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actions have effects on it (for example, prompting it to refresh its data). The ``GUIObject``
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is typically instantiated before its :attr:`view`, that is why we set it to ``None`` on init.
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However, the GUI layer is supposed to set the view as soon as its toolkit-specific controller is
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instantiated.
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When you subclass ``GUIObject``, you will likely want to update its view on instantiation. That
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is why we call ``self.view.refresh()`` in :meth:`_view_updated`. If you need another type of
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action on view instantiation, just override the method.
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Most of the time, you will only one to bind a view once in the lifetime of your GUI object.
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That is why there are safeguards, when setting ``view`` to ensure that we don't double-assign.
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However, sometimes you want to be able to re-bind another view. In this case, set the
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``multibind`` flag to ``True`` and the safeguard will be disabled.
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"""
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def __init__(self, multibind: bool = False) -> None:
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self._view = None
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self._multibind = multibind
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def _view_updated(self) -> None:
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"""(Virtual) Called after :attr:`view` has been set.
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Doing nothing by default, this method is called after :attr:`view` has been set (it isn't
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called when it's unset, however). Use this for initialization code that requires a view
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(which is often the whole of the initialization code).
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"""
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def has_view(self) -> bool:
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return (self._view is not None) and (not isinstance(self._view, NoopGUI))
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@property
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def view(self):
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"""A reference to our toolkit-specific view controller.
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*view answering to GUIObject sublass's view protocol*. *get/set*
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This view starts as ``None`` and has to be set "manually". There's two times at which we set
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the view property: On initialization, where we set the view that we'll use for our lifetime,
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and just before the view is deallocated. We need to unset our view at that time to avoid
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calls to a deallocated instance (which means a crash).
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To unset our view, we simple assign it to ``None``.
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"""
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return self._view
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@view.setter
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def view(self, value) -> None:
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if self._view is None and value is None:
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# Initial view assignment
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return
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if self._view is None or self._multibind:
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if value is None:
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value = NoopGUI()
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self._view = value
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self._view_updated()
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else:
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assert value is None
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# Instead of None, we put a NoopGUI() there to avoid rogue view callback raising an
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# exception.
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self._view = NoopGUI()
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