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mirror of https://github.com/arsenetar/dupeguru.git synced 2026-01-22 14:41:39 +00:00

Format files with black

- Format all files with black
- Update tox.ini flake8 arguments to be compatible
- Add black to requirements-extra.txt
- Reduce ignored flake8 rules and fix a few violations
This commit is contained in:
2019-12-31 20:16:27 -06:00
parent 359d6498f7
commit 7ba8aa3514
141 changed files with 5241 additions and 3648 deletions

View File

@@ -4,13 +4,16 @@
# which should be included with this package. The terms are also available at
# http://www.gnu.org/licenses/gpl-3.0.html
def noop(*args, **kwargs):
pass
class NoopGUI:
def __getattr__(self, func_name):
return noop
class GUIObject:
"""Cross-toolkit "model" representation of a GUI layer object.
@@ -32,6 +35,7 @@ class GUIObject:
However, sometimes you want to be able to re-bind another view. In this case, set the
``multibind`` flag to ``True`` and the safeguard will be disabled.
"""
def __init__(self, multibind=False):
self._view = None
self._multibind = multibind
@@ -77,4 +81,3 @@ class GUIObject:
# Instead of None, we put a NoopGUI() there to avoid rogue view callback raising an
# exception.
self._view = NoopGUI()

View File

@@ -1,21 +1,23 @@
# Created By: Virgil Dupras
# Created On: 2010-07-25
# Copyright 2015 Hardcoded Software (http://www.hardcoded.net)
#
# This software is licensed under the "GPLv3" License as described in the "LICENSE" file,
# which should be included with this package. The terms are also available at
#
# This software is licensed under the "GPLv3" License as described in the "LICENSE" file,
# which should be included with this package. The terms are also available at
# http://www.gnu.org/licenses/gpl-3.0.html
import copy
from .base import GUIObject
class Column:
"""Holds column attributes such as its name, width, visibility, etc.
These attributes are then used to correctly configure the column on the "view" side.
"""
def __init__(self, name, display='', visible=True, optional=False):
def __init__(self, name, display="", visible=True, optional=False):
#: "programmatical" (not for display) name. Used as a reference in a couple of place, such
#: as :meth:`Columns.column_by_name`.
self.name = name
@@ -39,52 +41,57 @@ class Column:
self.default_visible = visible
#: Whether the column can have :attr:`visible` set to false.
self.optional = optional
class ColumnsView:
"""Expected interface for :class:`Columns`'s view.
*Not actually used in the code. For documentation purposes only.*
Our view, the columns controller of a table or outline, is expected to properly respond to
callbacks.
"""
def restore_columns(self):
"""Update all columns according to the model.
When this is called, our view has to update the columns title, order and visibility of all
columns.
"""
def set_column_visible(self, colname, visible):
"""Update visibility of column ``colname``.
Called when the user toggles the visibility of a column, we must update the column
``colname``'s visibility status to ``visible``.
"""
class PrefAccessInterface:
"""Expected interface for :class:`Columns`'s prefaccess.
*Not actually used in the code. For documentation purposes only.*
"""
def get_default(self, key, fallback_value):
"""Retrieve the value for ``key`` in the currently running app's preference store.
If the key doesn't exist, return ``fallback_value``.
"""
def set_default(self, key, value):
"""Set the value ``value`` for ``key`` in the currently running app's preference store.
"""
class Columns(GUIObject):
"""Cross-toolkit GUI-enabled column set for tables or outlines.
Manages a column set's order, visibility and width. We also manage the persistence of these
attributes so that we can restore them on the next run.
Subclasses :class:`.GUIObject`. Expected view: :class:`ColumnsView`.
:param table: The table the columns belong to. It's from there that we retrieve our column
configuration and it must have a ``COLUMNS`` attribute which is a list of
:class:`Column`. We also call :meth:`~.GUITable.save_edits` on it from time to
@@ -97,6 +104,7 @@ class Columns(GUIObject):
a prefix. Preferences are saved under more than one name, but they will all
have that same prefix.
"""
def __init__(self, table, prefaccess=None, savename=None):
GUIObject.__init__(self)
self.table = table
@@ -108,84 +116,88 @@ class Columns(GUIObject):
column.logical_index = i
column.ordered_index = i
self.coldata = {col.name: col for col in self.column_list}
#--- Private
# --- Private
def _get_colname_attr(self, colname, attrname, default):
try:
return getattr(self.coldata[colname], attrname)
except KeyError:
return default
def _set_colname_attr(self, colname, attrname, value):
try:
col = self.coldata[colname]
setattr(col, attrname, value)
except KeyError:
pass
def _optional_columns(self):
return [c for c in self.column_list if c.optional]
#--- Override
# --- Override
def _view_updated(self):
self.restore_columns()
#--- Public
# --- Public
def column_by_index(self, index):
"""Return the :class:`Column` having the :attr:`~Column.logical_index` ``index``.
"""
return self.column_list[index]
def column_by_name(self, name):
"""Return the :class:`Column` having the :attr:`~Column.name` ``name``.
"""
return self.coldata[name]
def columns_count(self):
"""Returns the number of columns in our set.
"""
return len(self.column_list)
def column_display(self, colname):
"""Returns display name for column named ``colname``, or ``''`` if there's none.
"""
return self._get_colname_attr(colname, 'display', '')
return self._get_colname_attr(colname, "display", "")
def column_is_visible(self, colname):
"""Returns visibility for column named ``colname``, or ``True`` if there's none.
"""
return self._get_colname_attr(colname, 'visible', True)
return self._get_colname_attr(colname, "visible", True)
def column_width(self, colname):
"""Returns width for column named ``colname``, or ``0`` if there's none.
"""
return self._get_colname_attr(colname, 'width', 0)
return self._get_colname_attr(colname, "width", 0)
def columns_to_right(self, colname):
"""Returns the list of all columns to the right of ``colname``.
"right" meaning "having a higher :attr:`Column.ordered_index`" in our left-to-right
civilization.
"""
column = self.coldata[colname]
index = column.ordered_index
return [col.name for col in self.column_list if (col.visible and col.ordered_index > index)]
return [
col.name
for col in self.column_list
if (col.visible and col.ordered_index > index)
]
def menu_items(self):
"""Returns a list of items convenient for quick visibility menu generation.
Returns a list of ``(display_name, is_marked)`` items for each optional column in the
current view (``is_marked`` means that it's visible).
You can use this to generate a menu to let the user toggle the visibility of an optional
column. That is why we only show optional column, because the visibility of mandatory
columns can't be toggled.
"""
return [(c.display, c.visible) for c in self._optional_columns()]
def move_column(self, colname, index):
"""Moves column ``colname`` to ``index``.
The column will be placed just in front of the column currently having that index, or to the
end of the list if there's none.
"""
@@ -193,7 +205,7 @@ class Columns(GUIObject):
colnames.remove(colname)
colnames.insert(index, colname)
self.set_column_order(colnames)
def reset_to_defaults(self):
"""Reset all columns' width and visibility to their default values.
"""
@@ -202,12 +214,12 @@ class Columns(GUIObject):
col.visible = col.default_visible
col.width = col.default_width
self.view.restore_columns()
def resize_column(self, colname, newwidth):
"""Set column ``colname``'s width to ``newwidth``.
"""
self._set_colname_attr(colname, 'width', newwidth)
self._set_colname_attr(colname, "width", newwidth)
def restore_columns(self):
"""Restore's column persistent attributes from the last :meth:`save_columns`.
"""
@@ -218,72 +230,73 @@ class Columns(GUIObject):
self.view.restore_columns()
return
for col in self.column_list:
pref_name = '{}.Columns.{}'.format(self.savename, col.name)
pref_name = "{}.Columns.{}".format(self.savename, col.name)
coldata = self.prefaccess.get_default(pref_name, fallback_value={})
if 'index' in coldata:
col.ordered_index = coldata['index']
if 'width' in coldata:
col.width = coldata['width']
if col.optional and 'visible' in coldata:
col.visible = coldata['visible']
if "index" in coldata:
col.ordered_index = coldata["index"]
if "width" in coldata:
col.width = coldata["width"]
if col.optional and "visible" in coldata:
col.visible = coldata["visible"]
self.view.restore_columns()
def save_columns(self):
"""Save column attributes in persistent storage for restoration in :meth:`restore_columns`.
"""
if not (self.prefaccess and self.savename and self.coldata):
return
for col in self.column_list:
pref_name = '{}.Columns.{}'.format(self.savename, col.name)
coldata = {'index': col.ordered_index, 'width': col.width}
pref_name = "{}.Columns.{}".format(self.savename, col.name)
coldata = {"index": col.ordered_index, "width": col.width}
if col.optional:
coldata['visible'] = col.visible
coldata["visible"] = col.visible
self.prefaccess.set_default(pref_name, coldata)
def set_column_order(self, colnames):
"""Change the columns order so it matches the order in ``colnames``.
:param colnames: A list of column names in the desired order.
"""
colnames = (name for name in colnames if name in self.coldata)
for i, colname in enumerate(colnames):
col = self.coldata[colname]
col.ordered_index = i
def set_column_visible(self, colname, visible):
"""Set the visibility of column ``colname``.
"""
self.table.save_edits() # the table on the GUI side will stop editing when the columns change
self._set_colname_attr(colname, 'visible', visible)
self.table.save_edits() # the table on the GUI side will stop editing when the columns change
self._set_colname_attr(colname, "visible", visible)
self.view.set_column_visible(colname, visible)
def set_default_width(self, colname, width):
"""Set the default width or column ``colname``.
"""
self._set_colname_attr(colname, 'default_width', width)
self._set_colname_attr(colname, "default_width", width)
def toggle_menu_item(self, index):
"""Toggles the visibility of an optional column.
You know, that optional column menu you've generated in :meth:`menu_items`? Well, ``index``
is the index of them menu item in *that* menu that the user has clicked on to toggle it.
Returns whether the column in question ends up being visible or not.
"""
col = self._optional_columns()[index]
self.set_column_visible(col.name, not col.visible)
return col.visible
#--- Properties
# --- Properties
@property
def ordered_columns(self):
"""List of :class:`Column` in visible order.
"""
return [col for col in sorted(self.column_list, key=lambda col: col.ordered_index)]
return [
col for col in sorted(self.column_list, key=lambda col: col.ordered_index)
]
@property
def colnames(self):
"""List of column names in visible order.
"""
return [col.name for col in self.ordered_columns]

View File

@@ -8,6 +8,7 @@ from ..jobprogress.performer import ThreadedJobPerformer
from .base import GUIObject
from .text_field import TextField
class ProgressWindowView:
"""Expected interface for :class:`ProgressWindow`'s view.
@@ -18,6 +19,7 @@ class ProgressWindowView:
It's also expected to call :meth:`ProgressWindow.cancel` when the cancel button is clicked.
"""
def show(self):
"""Show the dialog.
"""
@@ -36,6 +38,7 @@ class ProgressWindowView:
:param int progress: a value between ``0`` and ``100``.
"""
class ProgressWindow(GUIObject, ThreadedJobPerformer):
"""Cross-toolkit GUI-enabled progress window.
@@ -58,6 +61,7 @@ class ProgressWindow(GUIObject, ThreadedJobPerformer):
if you want to. If the function returns ``True``, ``finish_func()`` will be
called as if the job terminated normally.
"""
def __init__(self, finish_func, error_func=None):
# finish_func(jobid) is the function that is called when a job is completed.
GUIObject.__init__(self)
@@ -124,10 +128,9 @@ class ProgressWindow(GUIObject, ThreadedJobPerformer):
# target is a function with its first argument being a Job. It can then be followed by other
# arguments which are passed as `args`.
self.jobid = jobid
self.progressdesc_textfield.text = ''
self.progressdesc_textfield.text = ""
j = self.create_job()
args = tuple([j] + list(args))
self.run_threaded(target, args)
self.jobdesc_textfield.text = title
self.view.show()

View File

@@ -1,92 +1,96 @@
# Created By: Virgil Dupras
# Created On: 2011-09-06
# Copyright 2015 Hardcoded Software (http://www.hardcoded.net)
#
# This software is licensed under the "GPLv3" License as described in the "LICENSE" file,
# which should be included with this package. The terms are also available at
#
# This software is licensed under the "GPLv3" License as described in the "LICENSE" file,
# which should be included with this package. The terms are also available at
# http://www.gnu.org/licenses/gpl-3.0.html
from collections import Sequence, MutableSequence
from .base import GUIObject
class Selectable(Sequence):
"""Mix-in for a ``Sequence`` that manages its selection status.
When mixed in with a ``Sequence``, we enable it to manage its selection status. The selection
is held as a list of ``int`` indexes. Multiple selection is supported.
"""
def __init__(self):
self._selected_indexes = []
#--- Private
# --- Private
def _check_selection_range(self):
if not self:
self._selected_indexes = []
if not self._selected_indexes:
return
self._selected_indexes = [index for index in self._selected_indexes if index < len(self)]
self._selected_indexes = [
index for index in self._selected_indexes if index < len(self)
]
if not self._selected_indexes:
self._selected_indexes = [len(self) - 1]
#--- Virtual
# --- Virtual
def _update_selection(self):
"""(Virtual) Updates the model's selection appropriately.
Called after selection has been updated. Takes the table's selection and does appropriates
updates on the view and/or model. Common sense would dictate that when the selection doesn't
change, we don't update anything (and thus don't call ``_update_selection()`` at all), but
there are cases where it's false. For example, if our list updates its items but doesn't
change its selection, we probably want to update the model's selection.
By default, does nothing.
Important note: This is only called on :meth:`select`, not on changes to
:attr:`selected_indexes`.
"""
# A redesign of how this whole thing works is probably in order, but not now, there's too
# much breakage at once involved.
#--- Public
# --- Public
def select(self, indexes):
"""Update selection to ``indexes``.
:meth:`_update_selection` is called afterwards.
:param list indexes: List of ``int`` that is to become the new selection.
"""
if isinstance(indexes, int):
indexes = [indexes]
self.selected_indexes = indexes
self._update_selection()
#--- Properties
# --- Properties
@property
def selected_index(self):
"""Points to the first selected index.
*int*. *get/set*.
*int*. *get/set*.
Thin wrapper around :attr:`selected_indexes`. ``None`` if selection is empty. Using this
property only makes sense if your selectable sequence supports single selection only.
"""
return self._selected_indexes[0] if self._selected_indexes else None
@selected_index.setter
def selected_index(self, value):
self.selected_indexes = [value]
@property
def selected_indexes(self):
"""List of selected indexes.
*list of int*. *get/set*.
When setting the value, automatically removes out-of-bounds indexes. The list is kept
sorted.
"""
return self._selected_indexes
@selected_indexes.setter
def selected_indexes(self, value):
self._selected_indexes = value
@@ -96,53 +100,54 @@ class Selectable(Sequence):
class SelectableList(MutableSequence, Selectable):
"""A list that can manage selection of its items.
Subclasses :class:`Selectable`. Behaves like a ``list``.
"""
def __init__(self, items=None):
Selectable.__init__(self)
if items:
self._items = list(items)
else:
self._items = []
def __delitem__(self, key):
self._items.__delitem__(key)
self._check_selection_range()
self._on_change()
def __getitem__(self, key):
return self._items.__getitem__(key)
def __len__(self):
return len(self._items)
def __setitem__(self, key, value):
self._items.__setitem__(key, value)
self._on_change()
#--- Override
# --- Override
def append(self, item):
self._items.append(item)
self._on_change()
def insert(self, index, item):
self._items.insert(index, item)
self._on_change()
def remove(self, row):
self._items.remove(row)
self._check_selection_range()
self._on_change()
#--- Virtual
# --- Virtual
def _on_change(self):
"""(Virtual) Called whenever the contents of the list changes.
By default, does nothing.
"""
#--- Public
# --- Public
def search_by_prefix(self, prefix):
# XXX Why the heck is this method here?
prefix = prefix.lower()
@@ -150,59 +155,62 @@ class SelectableList(MutableSequence, Selectable):
if s.lower().startswith(prefix):
return index
return -1
class GUISelectableListView:
"""Expected interface for :class:`GUISelectableList`'s view.
*Not actually used in the code. For documentation purposes only.*
Our view, some kind of list view or combobox, is expected to sync with the list's contents by
appropriately behave to all callbacks in this interface.
"""
def refresh(self):
"""Refreshes the contents of the list widget.
Ensures that the contents of the list widget is synced with the model.
"""
def update_selection(self):
"""Update selection status.
Ensures that the list widget's selection is in sync with the model.
"""
class GUISelectableList(SelectableList, GUIObject):
"""Cross-toolkit GUI-enabled list view.
Represents a UI element presenting the user with a selectable list of items.
Subclasses :class:`SelectableList` and :class:`.GUIObject`. Expected view:
:class:`GUISelectableListView`.
:param iterable items: If specified, items to fill the list with initially.
"""
def __init__(self, items=None):
SelectableList.__init__(self, items)
GUIObject.__init__(self)
def _view_updated(self):
"""Refreshes the view contents with :meth:`GUISelectableListView.refresh`.
Overrides :meth:`~hscommon.gui.base.GUIObject._view_updated`.
"""
self.view.refresh()
def _update_selection(self):
"""Refreshes the view selection with :meth:`GUISelectableListView.update_selection`.
Overrides :meth:`Selectable._update_selection`.
"""
self.view.update_selection()
def _on_change(self):
"""Refreshes the view contents with :meth:`GUISelectableListView.refresh`.
Overrides :meth:`SelectableList._on_change`.
"""
self.view.refresh()

View File

@@ -11,6 +11,7 @@ from collections import MutableSequence, namedtuple
from .base import GUIObject
from .selectable_list import Selectable
# We used to directly subclass list, but it caused problems at some point with deepcopy
class Table(MutableSequence, Selectable):
"""Sortable and selectable sequence of :class:`Row`.
@@ -24,6 +25,7 @@ class Table(MutableSequence, Selectable):
Subclasses :class:`.Selectable`.
"""
def __init__(self):
Selectable.__init__(self)
self._rows = []
@@ -101,7 +103,7 @@ class Table(MutableSequence, Selectable):
if self._footer is not None:
self._rows.append(self._footer)
#--- Properties
# --- Properties
@property
def footer(self):
"""If set, a row that always stay at the bottom of the table.
@@ -216,6 +218,7 @@ class GUITableView:
Whenever the user changes the selection, we expect the view to call :meth:`Table.select`.
"""
def refresh(self):
"""Refreshes the contents of the table widget.
@@ -238,7 +241,9 @@ class GUITableView:
"""
SortDescriptor = namedtuple('SortDescriptor', 'column desc')
SortDescriptor = namedtuple("SortDescriptor", "column desc")
class GUITable(Table, GUIObject):
"""Cross-toolkit GUI-enabled table view.
@@ -254,6 +259,7 @@ class GUITable(Table, GUIObject):
Subclasses :class:`Table` and :class:`.GUIObject`. Expected view:
:class:`GUITableView`.
"""
def __init__(self):
GUIObject.__init__(self)
Table.__init__(self)
@@ -261,7 +267,7 @@ class GUITable(Table, GUIObject):
self.edited = None
self._sort_descriptor = None
#--- Virtual
# --- Virtual
def _do_add(self):
"""(Virtual) Creates a new row, adds it in the table.
@@ -309,7 +315,7 @@ class GUITable(Table, GUIObject):
else:
self.select([len(self) - 1])
#--- Public
# --- Public
def add(self):
"""Add a new row in edit mode.
@@ -444,6 +450,7 @@ class Row:
Of course, this is only default behavior. This can be overriden.
"""
def __init__(self, table):
super(Row, self).__init__()
self.table = table
@@ -454,7 +461,7 @@ class Row:
assert self.table.edited is None
self.table.edited = self
#--- Virtual
# --- Virtual
def can_edit(self):
"""(Virtual) Whether the whole row can be edited.
@@ -489,11 +496,11 @@ class Row:
there's none, raises ``AttributeError``.
"""
try:
return getattr(self, '_' + column_name)
return getattr(self, "_" + column_name)
except AttributeError:
return getattr(self, column_name)
#--- Public
# --- Public
def can_edit_cell(self, column_name):
"""Returns whether cell for column ``column_name`` can be edited.
@@ -511,18 +518,18 @@ class Row:
return False
# '_' is in case column is a python keyword
if not hasattr(self, column_name):
if hasattr(self, column_name + '_'):
column_name = column_name + '_'
if hasattr(self, column_name + "_"):
column_name = column_name + "_"
else:
return False
if hasattr(self, 'can_edit_' + column_name):
return getattr(self, 'can_edit_' + column_name)
if hasattr(self, "can_edit_" + column_name):
return getattr(self, "can_edit_" + column_name)
# If the row has a settable property, we can edit the cell
rowclass = self.__class__
prop = getattr(rowclass, column_name, None)
if prop is None:
return False
return bool(getattr(prop, 'fset', None))
return bool(getattr(prop, "fset", None))
def get_cell_value(self, attrname):
"""Get cell value for ``attrname``.
@@ -530,8 +537,8 @@ class Row:
By default, does a simple ``getattr()``, but it is used to allow subclasses to have
alternative value storage mechanisms.
"""
if attrname == 'from':
attrname = 'from_'
if attrname == "from":
attrname = "from_"
return getattr(self, attrname)
def set_cell_value(self, attrname, value):
@@ -540,7 +547,6 @@ class Row:
By default, does a simple ``setattr()``, but it is used to allow subclasses to have
alternative value storage mechanisms.
"""
if attrname == 'from':
attrname = 'from_'
if attrname == "from":
attrname = "from_"
setattr(self, attrname, value)

View File

@@ -1,102 +1,106 @@
# Created On: 2012/01/23
# Copyright 2015 Hardcoded Software (http://www.hardcoded.net)
#
# This software is licensed under the "GPLv3" License as described in the "LICENSE" file,
# which should be included with this package. The terms are also available at
#
# This software is licensed under the "GPLv3" License as described in the "LICENSE" file,
# which should be included with this package. The terms are also available at
# http://www.gnu.org/licenses/gpl-3.0.html
from .base import GUIObject
from ..util import nonone
class TextFieldView:
"""Expected interface for :class:`TextField`'s view.
*Not actually used in the code. For documentation purposes only.*
Our view is expected to sync with :attr:`TextField.text` "both ways", that is, update the
model's text when the user types something, but also update the text field when :meth:`refresh`
is called.
"""
def refresh(self):
"""Refreshes the contents of the input widget.
Ensures that the contents of the input widget is actually :attr:`TextField.text`.
"""
class TextField(GUIObject):
"""Cross-toolkit text field.
Represents a UI element allowing the user to input a text value. Its main attribute is
:attr:`text` which acts as the store of the said value.
When our model value isn't a string, we have a built-in parsing/formatting mechanism allowing
us to directly retrieve/set our non-string value through :attr:`value`.
Subclasses :class:`.GUIObject`. Expected view: :class:`TextFieldView`.
"""
def __init__(self):
GUIObject.__init__(self)
self._text = ''
self._text = ""
self._value = None
#--- Virtual
# --- Virtual
def _parse(self, text):
"""(Virtual) Parses ``text`` to put into :attr:`value`.
Returns the parsed version of ``text``. Called whenever :attr:`text` changes.
"""
return text
def _format(self, value):
"""(Virtual) Formats ``value`` to put into :attr:`text`.
Returns the formatted version of ``value``. Called whenever :attr:`value` changes.
"""
return value
def _update(self, newvalue):
"""(Virtual) Called whenever we have a new value.
Whenever our text/value store changes to a new value (different from the old one), this
method is called. By default, it does nothing but you can override it if you want.
"""
#--- Override
# --- Override
def _view_updated(self):
self.view.refresh()
#--- Public
# --- Public
def refresh(self):
"""Triggers a view :meth:`~TextFieldView.refresh`.
"""
self.view.refresh()
@property
def text(self):
"""The text that is currently displayed in the widget.
*str*. *get/set*.
This property can be set. When it is, :meth:`refresh` is called and the view is synced with
our value. Always in sync with :attr:`value`.
"""
return self._text
@text.setter
def text(self, newtext):
self.value = self._parse(nonone(newtext, ''))
self.value = self._parse(nonone(newtext, ""))
@property
def value(self):
"""The "parsed" representation of :attr:`text`.
*arbitrary type*. *get/set*.
By default, it's a mirror of :attr:`text`, but a subclass can override :meth:`_parse` and
:meth:`_format` to have anything else. Always in sync with :attr:`text`.
"""
return self._value
@value.setter
def value(self, newvalue):
if newvalue == self._value:
@@ -105,4 +109,3 @@ class TextField(GUIObject):
self._text = self._format(newvalue)
self._update(self._value)
self.refresh()

View File

@@ -1,16 +1,17 @@
# Copyright 2015 Hardcoded Software (http://www.hardcoded.net)
#
# This software is licensed under the "GPLv3" License as described in the "LICENSE" file,
# which should be included with this package. The terms are also available at
#
# This software is licensed under the "GPLv3" License as described in the "LICENSE" file,
# which should be included with this package. The terms are also available at
# http://www.gnu.org/licenses/gpl-3.0.html
from collections import MutableSequence
from .base import GUIObject
class Node(MutableSequence):
"""Pretty bland node implementation to be used in a :class:`Tree`.
It has a :attr:`parent`, behaves like a list, its content being its children. Link integrity
is somewhat enforced (adding a child to a node will set the child's :attr:`parent`, but that's
pretty much as far as we go, integrity-wise. Nodes don't tend to move around much in a GUI
@@ -19,57 +20,58 @@ class Node(MutableSequence):
Nodes are designed to be subclassed and given meaningful attributes (those you'll want to
display in your tree view), but they all have a :attr:`name`, which is given on initialization.
"""
def __init__(self, name):
self._name = name
self._parent = None
self._path = None
self._children = []
def __repr__(self):
return '<Node %r>' % self.name
#--- MutableSequence overrides
return "<Node %r>" % self.name
# --- MutableSequence overrides
def __delitem__(self, key):
self._children.__delitem__(key)
def __getitem__(self, key):
return self._children.__getitem__(key)
def __len__(self):
return len(self._children)
def __setitem__(self, key, value):
self._children.__setitem__(key, value)
def append(self, node):
self._children.append(node)
node._parent = self
node._path = None
def insert(self, index, node):
self._children.insert(index, node)
node._parent = self
node._path = None
#--- Public
# --- Public
def clear(self):
"""Clears the node of all its children.
"""
del self[:]
def find(self, predicate, include_self=True):
"""Return the first child to match ``predicate``.
See :meth:`findall`.
"""
try:
return next(self.findall(predicate, include_self=include_self))
except StopIteration:
return None
def findall(self, predicate, include_self=True):
"""Yield all children matching ``predicate``.
:param predicate: ``f(node) --> bool``
:param include_self: Whether we can return ``self`` or we return only children.
"""
@@ -78,10 +80,10 @@ class Node(MutableSequence):
for child in self:
for found in child.findall(predicate, include_self=True):
yield found
def get_node(self, index_path):
"""Returns the node at ``index_path``.
:param index_path: a list of int indexes leading to our node. See :attr:`path`.
"""
result = self
@@ -89,40 +91,40 @@ class Node(MutableSequence):
for index in index_path:
result = result[index]
return result
def get_path(self, target_node):
"""Returns the :attr:`path` of ``target_node``.
If ``target_node`` is ``None``, returns ``None``.
"""
if target_node is None:
return None
return target_node.path
@property
def children_count(self):
"""Same as ``len(self)``.
"""
return len(self)
@property
def name(self):
"""Name for the node, supplied on init.
"""
return self._name
@property
def parent(self):
"""Parent of the node.
If ``None``, we have a root node.
"""
return self._parent
@property
def path(self):
"""A list of node indexes leading from the root node to ``self``.
The path of a node is always related to its :attr:`root`. It's the sequences of index that
we have to take to get to our node, starting from the root. For example, if
``node.path == [1, 2, 3, 4]``, it means that ``node.root[1][2][3][4] is node``.
@@ -133,112 +135,113 @@ class Node(MutableSequence):
else:
self._path = self._parent.path + [self._parent.index(self)]
return self._path
@property
def root(self):
"""Root node of current node.
To get it, we recursively follow our :attr:`parent` chain until we have ``None``.
"""
if self._parent is None:
return self
else:
return self._parent.root
class Tree(Node, GUIObject):
"""Cross-toolkit GUI-enabled tree view.
This class is a bit too thin to be used as a tree view controller out of the box and HS apps
that subclasses it each add quite a bit of logic to it to make it workable. Making this more
usable out of the box is a work in progress.
This class is here (in addition to being a :class:`Node`) mostly to handle selection.
Subclasses :class:`Node` (it is the root node of all its children) and :class:`.GUIObject`.
"""
def __init__(self):
Node.__init__(self, '')
Node.__init__(self, "")
GUIObject.__init__(self)
#: Where we store selected nodes (as a list of :class:`Node`)
self._selected_nodes = []
#--- Virtual
# --- Virtual
def _select_nodes(self, nodes):
"""(Virtual) Customize node selection behavior.
By default, simply set :attr:`_selected_nodes`.
"""
self._selected_nodes = nodes
#--- Override
# --- Override
def _view_updated(self):
self.view.refresh()
def clear(self):
self._selected_nodes = []
Node.clear(self)
#--- Public
# --- Public
@property
def selected_node(self):
"""Currently selected node.
*:class:`Node`*. *get/set*.
First of :attr:`selected_nodes`. ``None`` if empty.
"""
return self._selected_nodes[0] if self._selected_nodes else None
@selected_node.setter
def selected_node(self, node):
if node is not None:
self._select_nodes([node])
else:
self._select_nodes([])
@property
def selected_nodes(self):
"""List of selected nodes in the tree.
*List of :class:`Node`*. *get/set*.
We use nodes instead of indexes to store selection because it's simpler when it's time to
manage selection of multiple node levels.
"""
return self._selected_nodes
@selected_nodes.setter
def selected_nodes(self, nodes):
self._select_nodes(nodes)
@property
def selected_path(self):
"""Currently selected path.
*:attr:`Node.path`*. *get/set*.
First of :attr:`selected_paths`. ``None`` if empty.
"""
return self.get_path(self.selected_node)
@selected_path.setter
def selected_path(self, index_path):
if index_path is not None:
self.selected_paths = [index_path]
else:
self._select_nodes([])
@property
def selected_paths(self):
"""List of selected paths in the tree.
*List of :attr:`Node.path`*. *get/set*
Computed from :attr:`selected_nodes`.
"""
return list(map(self.get_path, self._selected_nodes))
@selected_paths.setter
def selected_paths(self, index_paths):
nodes = []
@@ -248,4 +251,3 @@ class Tree(Node, GUIObject):
except IndexError:
pass
self._select_nodes(nodes)