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Improved hscommon docs
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25
help/en/developer/hscommon/gui/column.rst
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25
help/en/developer/hscommon/gui/column.rst
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@ -0,0 +1,25 @@
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hscommon.gui.column
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============================
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.. automodule:: hscommon.gui.column
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.. autosummary::
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Columns
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Column
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ColumnsView
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PrefAccessInterface
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.. autoclass:: Columns
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:members:
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:private-members:
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.. autoclass:: Column
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:members:
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:private-members:
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.. autoclass:: ColumnsView
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:members:
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.. autoclass:: PrefAccessInterface
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:members:
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18
help/en/developer/hscommon/gui/progress_window.rst
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18
help/en/developer/hscommon/gui/progress_window.rst
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hscommon.gui.progress_window
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============================
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.. automodule:: hscommon.gui.progress_window
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.. autosummary::
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ProgressWindow
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ProgressWindowView
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.. autoclass:: ProgressWindow
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:members:
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:private-members:
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.. autoclass:: ProgressWindowView
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:members:
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:private-members:
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help/en/developer/hscommon/gui/tree.rst
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18
help/en/developer/hscommon/gui/tree.rst
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hscommon.gui.tree
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=================
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.. automodule:: hscommon.gui.tree
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.. autosummary::
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Tree
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Node
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.. autoclass:: Tree
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:members:
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:private-members:
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.. autoclass:: Node
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:members:
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:private-members:
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@ -14,3 +14,6 @@ hscommon
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gui/text_field
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gui/selectable_list
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gui/table
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gui/tree
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gui/column
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gui/progress_window
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@ -11,19 +11,92 @@ import copy
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from .base import GUIObject
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class Column:
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"""Holds column attributes such as its name, width, visibility, etc.
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These attributes are then used to correctly configure the column on the "view" side.
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"""
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def __init__(self, name, display='', visible=True, optional=False):
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#: "programmatical" (not for display) name. Used as a reference in a couple of place, such
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#: as :meth:`Columns.column_by_name`.
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self.name = name
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#: Immutable index of the column. Doesn't change even when columns are re-ordered. Used in
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#: :meth:`Columns.column_by_index`.
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self.logical_index = 0
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#: Index of the column in the ordered set of columns.
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self.ordered_index = 0
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#: Width of the column.
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self.width = 0
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#: Default width of the column. This value usually depends on the platform and is set on
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#: columns initialisation. It will be used if column restoration doesn't contain any
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#: "remembered" widths.
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self.default_width = 0
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#: Display name (title) of the column.
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self.display = display
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#: Whether the column is visible.
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self.visible = visible
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#: Whether the column is visible by default. It will be used if column restoration doesn't
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#: contain any "remembered" widths.
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self.default_visible = visible
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#: Whether the column can have :attr:`visible` set to false.
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self.optional = optional
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class ColumnsView:
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"""Expected interface for :class:`Columns`'s view.
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*Not actually used in the code. For documentation purposes only.*
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Our view, the columns controller of a table or outline, is expected to properly respond to
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callbacks.
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"""
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def restore_columns(self):
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"""Update all columns according to the model.
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When this is called, our view has to update the columns title, order and visibility of all
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columns.
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"""
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def set_column_visible(self, colname, visible):
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"""Update visibility of column ``colname``.
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Called when the user toggles the visibility of a column, we must update the column
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``colname``'s visibility status to ``visible``.
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"""
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class PrefAccessInterface:
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"""Expected interface for :class:`Columns`'s prefaccess.
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*Not actually used in the code. For documentation purposes only.*
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"""
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def get_default(self, key, fallback_value):
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"""Retrieve the value for ``key`` in the currently running app's preference store.
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If the key doesn't exist, return ``fallback_value``.
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"""
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def set_default(self, key, value):
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"""Set the value ``value`` for ``key`` in the currently running app's preference store.
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"""
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class Columns(GUIObject):
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"""Cross-toolkit GUI-enabled column set for tables or outlines.
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Manages a column set's order, visibility and width. We also manage the persistence of these
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attributes so that we can restore them on the next run.
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Subclasses :class:`.GUIObject`. Expected view: :class:`ColumnsView`.
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:param table: The table the columns belong to. It's from there that we retrieve our column
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configuration and it must have a ``COLUMNS`` attribute which is a list of
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:class:`Column`. We also call :meth:`~.GUITable.save_edits` on it from time to
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time. Technically, this argument can also be a tree, but there's probably some
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sorting in the code to do to support this option cleanly.
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:param prefaccess: An object giving access to user preferences for the currently running app.
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We use this to make column attributes persistent. Must follow
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:class:`PrefAccessInterface`.
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:param str savename: The name under which column preferences will be saved. This name is in fact
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a prefix. Preferences are saved under more than one name, but they will all
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have that same prefix.
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"""
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def __init__(self, table, prefaccess=None, savename=None):
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GUIObject.__init__(self)
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self.table = table
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@ -59,40 +132,71 @@ class Columns(GUIObject):
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#--- Public
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def column_by_index(self, index):
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"""Return the :class:`Column` having the :attr:`~Column.logical_index` ``index``.
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"""
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return self.column_list[index]
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def column_by_name(self, name):
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"""Return the :class:`Column` having the :attr:`~Column.name` ``name``.
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"""
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return self.coldata[name]
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def columns_count(self):
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"""Returns the number of columns in our set.
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"""
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return len(self.column_list)
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def column_display(self, colname):
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"""Returns display name for column named ``colname``, or ``''`` if there's none.
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"""
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return self._get_colname_attr(colname, 'display', '')
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def column_is_visible(self, colname):
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"""Returns visibility for column named ``colname``, or ``True`` if there's none.
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"""
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return self._get_colname_attr(colname, 'visible', True)
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def column_width(self, colname):
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"""Returns width for column named ``colname``, or ``0`` if there's none.
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"""
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return self._get_colname_attr(colname, 'width', 0)
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def columns_to_right(self, colname):
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"""Returns the list of all columns to the right of ``colname``.
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"right" meaning "having a higher :attr:`Column.ordered_index`" in our left-to-right
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civilization.
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"""
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column = self.coldata[colname]
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index = column.ordered_index
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return [col.name for col in self.column_list if (col.visible and col.ordered_index > index)]
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def menu_items(self):
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# Returns a list of (display_name, marked) items for each optional column in the current
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# view (marked means that it's visible).
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"""Returns a list of items convenient for quick visibility menu generation.
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Returns a list of ``(display_name, is_marked)`` items for each optional column in the
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current view (``is_marked`` means that it's visible).
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You can use this to generate a menu to let the user toggle the visibility of an optional
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column. That is why we only show optional column, because the visibility of mandatory
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columns can't be toggled.
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"""
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return [(c.display, c.visible) for c in self._optional_columns()]
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def move_column(self, colname, index):
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"""Moves column ``colname`` to ``index``.
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The column will be placed just in front of the column currently having that index, or to the
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end of the list if there's none.
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"""
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colnames = self.colnames
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colnames.remove(colname)
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colnames.insert(index, colname)
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self.set_column_order(colnames)
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def reset_to_defaults(self):
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"""Reset all columns' width and visibility to their default values.
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"""
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self.set_column_order([col.name for col in self.column_list])
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for col in self._optional_columns():
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col.visible = col.default_visible
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@ -100,9 +204,13 @@ class Columns(GUIObject):
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self.view.restore_columns()
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def resize_column(self, colname, newwidth):
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"""Set column ``colname``'s width to ``newwidth``.
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"""
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self._set_colname_attr(colname, 'width', newwidth)
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def restore_columns(self):
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"""Restore's column persistent attributes from the last :meth:`save_columns`.
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"""
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if not (self.prefaccess and self.savename and self.coldata):
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if (not self.savename) and (self.coldata):
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# This is a table that will not have its coldata saved/restored. we should
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@ -121,6 +229,8 @@ class Columns(GUIObject):
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self.view.restore_columns()
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def save_columns(self):
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"""Save column attributes in persistent storage for restoration in :meth:`restore_columns`.
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"""
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if not (self.prefaccess and self.savename and self.coldata):
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return
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for col in self.column_list:
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@ -131,20 +241,35 @@ class Columns(GUIObject):
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self.prefaccess.set_default(pref_name, coldata)
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def set_column_order(self, colnames):
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"""Change the columns order so it matches the order in ``colnames``.
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:param colnames: A list of column names in the desired order.
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"""
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colnames = (name for name in colnames if name in self.coldata)
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for i, colname in enumerate(colnames):
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col = self.coldata[colname]
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col.ordered_index = i
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def set_column_visible(self, colname, visible):
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"""Set the visibility of column ``colname``.
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"""
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self.table.save_edits() # the table on the GUI side will stop editing when the columns change
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self._set_colname_attr(colname, 'visible', visible)
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self.view.set_column_visible(colname, visible)
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def set_default_width(self, colname, width):
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"""Set the default width or column ``colname``.
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"""
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self._set_colname_attr(colname, 'default_width', width)
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def toggle_menu_item(self, index):
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"""Toggles the visibility of an optional column.
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You know, that optional column menu you've generated in :meth:`menu_items`? Well, ``index``
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is the index of them menu item in *that* menu that the user has clicked on to toggle it.
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Returns whether the column in question ends up being visible or not.
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"""
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col = self._optional_columns()[index]
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self.set_column_visible(col.name, not col.visible)
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return col.visible
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@ -152,9 +277,13 @@ class Columns(GUIObject):
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#--- Properties
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@property
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def ordered_columns(self):
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"""List of :class:`Column` in visible order.
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"""
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return [col for col in sorted(self.column_list, key=lambda col: col.ordered_index)]
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@property
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def colnames(self):
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"""List of column names in visible order.
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"""
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return [col.name for col in self.ordered_columns]
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@ -10,17 +10,68 @@ from jobprogress.performer import ThreadedJobPerformer
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from .base import GUIObject
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from .text_field import TextField
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class ProgressWindowView:
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"""Expected interface for :class:`ProgressWindow`'s view.
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*Not actually used in the code. For documentation purposes only.*
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Our view, some kind window with a progress bar, two labels and a cancel button, is expected
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to properly respond to its callbacks.
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It's also expected to call :meth:`ProgressWindow.cancel` when the cancel button is clicked.
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"""
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def show(self):
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"""Show the dialog.
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"""
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def close(self):
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"""Close the dialog.
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"""
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def set_progress(self, progress):
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"""Set the progress of the progress bar to ``progress``.
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Not all jobs are equally responsive on their job progress report and it is recommended that
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you put your progressbar in "indeterminate" mode as long as you haven't received the first
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``set_progress()`` call to avoid letting the user think that the app is frozen.
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:param int progress: a value between ``0`` and ``100``.
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"""
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class ProgressWindow(GUIObject, ThreadedJobPerformer):
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"""Cross-toolkit GUI-enabled progress window.
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This class allows you to run a long running, `job enabled`_ function in a separate thread and
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allow the user to follow its progress with a progress dialog.
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To use it, you start your long-running job with :meth:`run` and then have your UI layer
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regularly call :meth:`pulse` to refresh the job status in the UI. It is advised that you call
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:meth:`pulse` in the main thread because GUI toolkit usually only support calling UI-related
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functions from the main thread.
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We subclass :class:`.GUIObject` and ``ThreadedJobPerformer`` (from the ``jobprogress`` library).
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Expected view: :class:`ProgressWindowView`.
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:param finishfunc: A function ``f(jobid)`` that is called when a job is completed. ``jobid`` is
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an arbitrary id passed to :meth:`run`.
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.. _job enabled: https://pypi.python.org/pypi/jobprogress
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"""
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def __init__(self, finish_func):
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# finish_func(jobid) is the function that is called when a job is completed.
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GUIObject.__init__(self)
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ThreadedJobPerformer.__init__(self)
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self._finish_func = finish_func
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#: :class:`.TextField`. It contains that title you gave the job on :meth:`run`.
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self.jobdesc_textfield = TextField()
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#: :class:`.TextField`. It contains the job textual update that the function might yield
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#: during its course.
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self.progressdesc_textfield = TextField()
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self.jobid = None
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def cancel(self):
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"""Call for a user-initiated job cancellation.
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"""
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# The UI is sometimes a bit buggy and calls cancel() on self.view.close(). We just want to
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# make sure that this doesn't lead us to think that the user acually cancelled the task, so
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# we verify that the job is still running.
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@ -28,8 +79,15 @@ class ProgressWindow(GUIObject, ThreadedJobPerformer):
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self.job_cancelled = True
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def pulse(self):
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# Call this regularly from the GUI main run loop.
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# the values might change before setValue happens
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"""Update progress reports in the GUI.
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Call this regularly from the GUI main run loop. The values might change before
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:meth:`ProgressWindowView.set_progress` happens.
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If the job is finished, ``pulse()`` will take care of closing the window and re-raising any
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exception that might have been raised during the job (in the main thread this time). If
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there was no exception, ``finish_func(jobid)`` is called to let you take appropriate action.
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"""
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last_progress = self.last_progress
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last_desc = self.last_desc
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if not self._job_running or last_progress is None:
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@ -45,6 +103,16 @@ class ProgressWindow(GUIObject, ThreadedJobPerformer):
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self.view.set_progress(last_progress)
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def run(self, jobid, title, target, args=()):
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"""Starts a threaded job.
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The ``target`` function will be sent, as its first argument, a ``Job`` instance (from the
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``jobprogress`` library) which it can use to report on its progress.
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:param jobid: Arbitrary identifier which will be passed to ``finish_func()`` at the end.
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:param title: A title for the task you're starting.
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:param target: The function that does your famous long running job.
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:param args: additional arguments that you want to send to ``target``.
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"""
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# target is a function with its first argument being a Job. It can then be followed by other
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# arguments which are passed as `args`.
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self.jobid = jobid
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@ -9,6 +9,16 @@ from collections import MutableSequence
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from .base import GUIObject
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class Node(MutableSequence):
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"""Pretty bland node implementation to be used in a :class:`Tree`.
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It has a :attr:`parent`, behaves like a list, its content being its children. Link integrity
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is somewhat enforced (adding a child to a node will set the child's :attr:`parent`, but that's
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pretty much as far as we go, integrity-wise. Nodes don't tend to move around much in a GUI
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tree). We don't even check for infinite node loops. Don't play around these grounds too much.
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Nodes are designed to be subclassed and given meaningful attributes (those you'll want to
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display in your tree view), but they all have a :attr:`name`, which is given on initialization.
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"""
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def __init__(self, name):
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self._name = name
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self._parent = None
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@ -43,15 +53,26 @@ class Node(MutableSequence):
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#--- Public
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def clear(self):
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"""Clears the node of all its children.
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"""
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del self[:]
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def find(self, predicate, include_self=True):
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"""Return the first child to match ``predicate``.
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See :meth:`findall`.
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"""
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try:
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return next(self.findall(predicate, include_self=include_self))
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except StopIteration:
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return None
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||||
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def findall(self, predicate, include_self=True):
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"""Yield all children matching ``predicate``.
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||||
:param predicate: ``f(node) --> bool``
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||||
:param include_self: Whether we can return ``self`` or we return only children.
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"""
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if include_self and predicate(self):
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yield self
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for child in self:
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@ -59,6 +80,10 @@ class Node(MutableSequence):
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yield found
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||||
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def get_node(self, index_path):
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"""Returns the node at ``index_path``.
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:param index_path: a list of int indexes leading to our node. See :attr:`path`.
|
||||
"""
|
||||
result = self
|
||||
if index_path:
|
||||
for index in index_path:
|
||||
@ -66,24 +91,42 @@ class Node(MutableSequence):
|
||||
return result
|
||||
|
||||
def get_path(self, target_node):
|
||||
"""Returns the :attr:`path` of ``target_node``.
|
||||
|
||||
If ``target_node`` is ``None``, returns ``None``.
|
||||
"""
|
||||
if target_node is None:
|
||||
return None
|
||||
return target_node.path
|
||||
|
||||
@property
|
||||
def children_count(self):
|
||||
"""Same as ``len(self)``.
|
||||
"""
|
||||
return len(self)
|
||||
|
||||
@property
|
||||
def name(self):
|
||||
"""Name for the node, supplied on init.
|
||||
"""
|
||||
return self._name
|
||||
|
||||
@property
|
||||
def parent(self):
|
||||
"""Parent of the node.
|
||||
|
||||
If ``None``, we have a root node.
|
||||
"""
|
||||
return self._parent
|
||||
|
||||
@property
|
||||
def path(self):
|
||||
"""A list of node indexes leading from the root node to ``self``.
|
||||
|
||||
The path of a node is always related to its :attr:`root`. It's the sequences of index that
|
||||
we have to take to get to our node, starting from the root. For example, if
|
||||
``node.path == [1, 2, 3, 4]``, it means that ``node.root[1][2][3][4] is node``.
|
||||
"""
|
||||
if self._path is None:
|
||||
if self._parent is None:
|
||||
self._path = []
|
||||
@ -93,6 +136,10 @@ class Node(MutableSequence):
|
||||
|
||||
@property
|
||||
def root(self):
|
||||
"""Root node of current node.
|
||||
|
||||
To get it, we recursively follow our :attr:`parent` chain until we have ``None``.
|
||||
"""
|
||||
if self._parent is None:
|
||||
return self
|
||||
else:
|
||||
@ -100,28 +147,47 @@ class Node(MutableSequence):
|
||||
|
||||
|
||||
class Tree(Node, GUIObject):
|
||||
"""Cross-toolkit GUI-enabled tree view.
|
||||
|
||||
This class is a bit too thin to be used as a tree view controller out of the box and HS apps
|
||||
that subclasses it each add quite a bit of logic to it to make it workable. Making this more
|
||||
usable out of the box is a work in progress.
|
||||
|
||||
This class is here (in addition to being a :class:`Node`) mostly to handle selection.
|
||||
|
||||
Subclasses :class:`Node` (it is the root node of all its children) and :class:`.GUIObject`.
|
||||
"""
|
||||
def __init__(self):
|
||||
Node.__init__(self, '')
|
||||
GUIObject.__init__(self)
|
||||
#: Where we store selected nodes (as a list of :class:`Node`)
|
||||
self._selected_nodes = []
|
||||
|
||||
#--- Virtual
|
||||
def _select_nodes(self, nodes):
|
||||
# all selection changes go through this method, so you can override this if you want to
|
||||
# customize the tree's behavior.
|
||||
"""(Virtual) Customize node selection behavior.
|
||||
|
||||
By default, simply set :attr:`_selected_nodes`.
|
||||
"""
|
||||
self._selected_nodes = nodes
|
||||
|
||||
#--- Override
|
||||
def _view_updated(self):
|
||||
self.view.refresh()
|
||||
|
||||
#--- Public
|
||||
def clear(self):
|
||||
self._selected_nodes = []
|
||||
Node.clear(self)
|
||||
|
||||
#--- Public
|
||||
@property
|
||||
def selected_node(self):
|
||||
"""Currently selected node.
|
||||
|
||||
*:class:`Node`*. *get/set*.
|
||||
|
||||
First of :attr:`selected_nodes`. ``None`` if empty.
|
||||
"""
|
||||
return self._selected_nodes[0] if self._selected_nodes else None
|
||||
|
||||
@selected_node.setter
|
||||
@ -133,6 +199,13 @@ class Tree(Node, GUIObject):
|
||||
|
||||
@property
|
||||
def selected_nodes(self):
|
||||
"""List of selected nodes in the tree.
|
||||
|
||||
*List of :class:`Node`*. *get/set*.
|
||||
|
||||
We use nodes instead of indexes to store selection because it's simpler when it's time to
|
||||
manage selection of multiple node levels.
|
||||
"""
|
||||
return self._selected_nodes
|
||||
|
||||
@selected_nodes.setter
|
||||
@ -141,6 +214,12 @@ class Tree(Node, GUIObject):
|
||||
|
||||
@property
|
||||
def selected_path(self):
|
||||
"""Currently selected path.
|
||||
|
||||
*:attr:`Node.path`*. *get/set*.
|
||||
|
||||
First of :attr:`selected_paths`. ``None`` if empty.
|
||||
"""
|
||||
return self.get_path(self.selected_node)
|
||||
|
||||
@selected_path.setter
|
||||
@ -152,6 +231,12 @@ class Tree(Node, GUIObject):
|
||||
|
||||
@property
|
||||
def selected_paths(self):
|
||||
"""List of selected paths in the tree.
|
||||
|
||||
*List of :attr:`Node.path`*. *get/set*
|
||||
|
||||
Computed from :attr:`selected_nodes`.
|
||||
"""
|
||||
return list(map(self.get_path, self._selected_nodes))
|
||||
|
||||
@selected_paths.setter
|
||||
|
Loading…
x
Reference in New Issue
Block a user