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mirror of https://github.com/arsenetar/dupeguru.git synced 2026-01-22 14:41:39 +00:00

Improved hscommon docs

This commit is contained in:
Virgil Dupras
2013-11-30 16:13:12 -05:00
parent b6bc5de79c
commit 7116674663
7 changed files with 353 additions and 7 deletions

View File

@@ -9,6 +9,16 @@ from collections import MutableSequence
from .base import GUIObject
class Node(MutableSequence):
"""Pretty bland node implementation to be used in a :class:`Tree`.
It has a :attr:`parent`, behaves like a list, its content being its children. Link integrity
is somewhat enforced (adding a child to a node will set the child's :attr:`parent`, but that's
pretty much as far as we go, integrity-wise. Nodes don't tend to move around much in a GUI
tree). We don't even check for infinite node loops. Don't play around these grounds too much.
Nodes are designed to be subclassed and given meaningful attributes (those you'll want to
display in your tree view), but they all have a :attr:`name`, which is given on initialization.
"""
def __init__(self, name):
self._name = name
self._parent = None
@@ -43,15 +53,26 @@ class Node(MutableSequence):
#--- Public
def clear(self):
"""Clears the node of all its children.
"""
del self[:]
def find(self, predicate, include_self=True):
"""Return the first child to match ``predicate``.
See :meth:`findall`.
"""
try:
return next(self.findall(predicate, include_self=include_self))
except StopIteration:
return None
def findall(self, predicate, include_self=True):
"""Yield all children matching ``predicate``.
:param predicate: ``f(node) --> bool``
:param include_self: Whether we can return ``self`` or we return only children.
"""
if include_self and predicate(self):
yield self
for child in self:
@@ -59,6 +80,10 @@ class Node(MutableSequence):
yield found
def get_node(self, index_path):
"""Returns the node at ``index_path``.
:param index_path: a list of int indexes leading to our node. See :attr:`path`.
"""
result = self
if index_path:
for index in index_path:
@@ -66,24 +91,42 @@ class Node(MutableSequence):
return result
def get_path(self, target_node):
"""Returns the :attr:`path` of ``target_node``.
If ``target_node`` is ``None``, returns ``None``.
"""
if target_node is None:
return None
return target_node.path
@property
def children_count(self):
"""Same as ``len(self)``.
"""
return len(self)
@property
def name(self):
"""Name for the node, supplied on init.
"""
return self._name
@property
def parent(self):
"""Parent of the node.
If ``None``, we have a root node.
"""
return self._parent
@property
def path(self):
"""A list of node indexes leading from the root node to ``self``.
The path of a node is always related to its :attr:`root`. It's the sequences of index that
we have to take to get to our node, starting from the root. For example, if
``node.path == [1, 2, 3, 4]``, it means that ``node.root[1][2][3][4] is node``.
"""
if self._path is None:
if self._parent is None:
self._path = []
@@ -93,6 +136,10 @@ class Node(MutableSequence):
@property
def root(self):
"""Root node of current node.
To get it, we recursively follow our :attr:`parent` chain until we have ``None``.
"""
if self._parent is None:
return self
else:
@@ -100,28 +147,47 @@ class Node(MutableSequence):
class Tree(Node, GUIObject):
"""Cross-toolkit GUI-enabled tree view.
This class is a bit too thin to be used as a tree view controller out of the box and HS apps
that subclasses it each add quite a bit of logic to it to make it workable. Making this more
usable out of the box is a work in progress.
This class is here (in addition to being a :class:`Node`) mostly to handle selection.
Subclasses :class:`Node` (it is the root node of all its children) and :class:`.GUIObject`.
"""
def __init__(self):
Node.__init__(self, '')
GUIObject.__init__(self)
#: Where we store selected nodes (as a list of :class:`Node`)
self._selected_nodes = []
#--- Virtual
def _select_nodes(self, nodes):
# all selection changes go through this method, so you can override this if you want to
# customize the tree's behavior.
"""(Virtual) Customize node selection behavior.
By default, simply set :attr:`_selected_nodes`.
"""
self._selected_nodes = nodes
#--- Override
def _view_updated(self):
self.view.refresh()
#--- Public
def clear(self):
self._selected_nodes = []
Node.clear(self)
#--- Public
@property
def selected_node(self):
"""Currently selected node.
*:class:`Node`*. *get/set*.
First of :attr:`selected_nodes`. ``None`` if empty.
"""
return self._selected_nodes[0] if self._selected_nodes else None
@selected_node.setter
@@ -133,6 +199,13 @@ class Tree(Node, GUIObject):
@property
def selected_nodes(self):
"""List of selected nodes in the tree.
*List of :class:`Node`*. *get/set*.
We use nodes instead of indexes to store selection because it's simpler when it's time to
manage selection of multiple node levels.
"""
return self._selected_nodes
@selected_nodes.setter
@@ -141,6 +214,12 @@ class Tree(Node, GUIObject):
@property
def selected_path(self):
"""Currently selected path.
*:attr:`Node.path`*. *get/set*.
First of :attr:`selected_paths`. ``None`` if empty.
"""
return self.get_path(self.selected_node)
@selected_path.setter
@@ -152,6 +231,12 @@ class Tree(Node, GUIObject):
@property
def selected_paths(self):
"""List of selected paths in the tree.
*List of :attr:`Node.path`*. *get/set*
Computed from :attr:`selected_nodes`.
"""
return list(map(self.get_path, self._selected_nodes))
@selected_paths.setter