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dupeguru/hscommon/gui/tree.py

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2013-06-23 01:32:23 +00:00
# Copyright 2013 Hardcoded Software (http://www.hardcoded.net)
#
# This software is licensed under the "BSD" License as described in the "LICENSE" file,
# which should be included with this package. The terms are also available at
# http://www.hardcoded.net/licenses/bsd_license
from collections import MutableSequence
from .base import GUIObject
class Node(MutableSequence):
def __init__(self, name):
self._name = name
self._parent = None
self._path = None
self._children = []
def __repr__(self):
return '<Node %r>' % self.name
#--- MutableSequence overrides
def __delitem__(self, key):
self._children.__delitem__(key)
def __getitem__(self, key):
return self._children.__getitem__(key)
def __len__(self):
return len(self._children)
def __setitem__(self, key, value):
self._children.__setitem__(key, value)
def append(self, node):
self._children.append(node)
node._parent = self
node._path = None
def insert(self, index, node):
self._children.insert(index, node)
node._parent = self
node._path = None
#--- Public
def clear(self):
del self[:]
def find(self, predicate, include_self=True):
try:
return next(self.findall(predicate, include_self=include_self))
except StopIteration:
return None
def findall(self, predicate, include_self=True):
if include_self and predicate(self):
yield self
for child in self:
for found in child.findall(predicate, include_self=True):
yield found
def get_node(self, index_path):
result = self
if index_path:
for index in index_path:
result = result[index]
return result
def get_path(self, target_node):
if target_node is None:
return None
return target_node.path
@property
def children_count(self):
return len(self)
@property
def name(self):
return self._name
@property
def parent(self):
return self._parent
@property
def path(self):
if self._path is None:
if self._parent is None:
self._path = []
else:
self._path = self._parent.path + [self._parent.index(self)]
return self._path
@property
def root(self):
if self._parent is None:
return self
else:
return self._parent.root
class Tree(Node, GUIObject):
def __init__(self):
Node.__init__(self, '')
GUIObject.__init__(self)
self._selected_nodes = []
#--- Virtual
def _select_nodes(self, nodes):
# all selection changes go through this method, so you can override this if you want to
# customize the tree's behavior.
self._selected_nodes = nodes
#--- Override
def _view_updated(self):
self.view.refresh()
#--- Public
def clear(self):
self._selected_nodes = []
Node.clear(self)
@property
def selected_node(self):
return self._selected_nodes[0] if self._selected_nodes else None
@selected_node.setter
def selected_node(self, node):
if node is not None:
self._select_nodes([node])
else:
self._select_nodes([])
@property
def selected_nodes(self):
return self._selected_nodes
@selected_nodes.setter
def selected_nodes(self, nodes):
self._select_nodes(nodes)
@property
def selected_path(self):
return self.get_path(self.selected_node)
@selected_path.setter
def selected_path(self, index_path):
if index_path is not None:
self.selected_paths = [index_path]
else:
self._select_nodes([])
@property
def selected_paths(self):
return list(map(self.get_path, self._selected_nodes))
@selected_paths.setter
def selected_paths(self, index_paths):
nodes = []
for path in index_paths:
try:
nodes.append(self.get_node(path))
except IndexError:
pass
self._select_nodes(nodes)