2013-06-23 01:32:23 +00:00
|
|
|
# Created By: Virgil Dupras
|
|
|
|
# Created On: 2011/09/09
|
|
|
|
# Copyright 2013 Hardcoded Software (http://www.hardcoded.net)
|
|
|
|
#
|
|
|
|
# This software is licensed under the "BSD" License as described in the "LICENSE" file,
|
|
|
|
# which should be included with this package. The terms are also available at
|
|
|
|
# http://www.hardcoded.net/licenses/bsd_license
|
|
|
|
|
|
|
|
def noop(*args, **kwargs):
|
|
|
|
pass
|
|
|
|
|
|
|
|
class NoopGUI:
|
|
|
|
def __getattr__(self, func_name):
|
|
|
|
return noop
|
|
|
|
|
|
|
|
class GUIObject:
|
2013-11-24 18:53:52 +00:00
|
|
|
"""Cross-toolkit "model" representation of a GUI layer object.
|
|
|
|
|
|
|
|
A ``GUIObject`` is a cross-toolkit "model" representation of a GUI layer object, for example, a
|
2013-11-29 03:49:26 +00:00
|
|
|
table. It acts as a cross-toolkit interface to what we call here a :attr:`view`. That
|
2013-11-24 18:53:52 +00:00
|
|
|
view is a toolkit-specific controller to the actual view (an ``NSTableView``, a ``QTableView``,
|
|
|
|
etc.). In our GUIObject, we need a reference to that toolkit-specific controller because some
|
2013-11-29 03:49:26 +00:00
|
|
|
actions have effects on it (for example, prompting it to refresh its data). The ``GUIObject``
|
|
|
|
is typically instantiated before its :attr:`view`, that is why we set it to ``None`` on init.
|
2013-11-24 18:53:52 +00:00
|
|
|
However, the GUI layer is supposed to set the view as soon as its toolkit-specific controller is
|
|
|
|
instantiated.
|
|
|
|
|
|
|
|
When you subclass ``GUIObject``, you will likely want to update its view on instantiation. That
|
|
|
|
is why we call ``self.view.refresh()`` in :meth:`_view_updated`. If you need another type of
|
|
|
|
action on view instantiation, just override the method.
|
|
|
|
"""
|
2013-06-23 01:32:23 +00:00
|
|
|
def __init__(self):
|
|
|
|
self._view = None
|
|
|
|
|
|
|
|
def _view_updated(self):
|
2013-11-24 18:53:52 +00:00
|
|
|
"""(Virtual) Called after :attr:`view` has been set.
|
|
|
|
|
|
|
|
Doing nothing by default, this method is called after :attr:`view` has been set (it isn't
|
|
|
|
called when it's unset, however). Use this for initialization code that requires a view
|
|
|
|
(which is often the whole of the initialization code).
|
|
|
|
"""
|
2013-06-23 01:32:23 +00:00
|
|
|
|
|
|
|
def has_view(self):
|
|
|
|
return (self._view is not None) and (not isinstance(self._view, NoopGUI))
|
|
|
|
|
|
|
|
@property
|
|
|
|
def view(self):
|
2013-11-30 17:15:03 +00:00
|
|
|
"""A reference to our toolkit-specific view controller.
|
|
|
|
|
|
|
|
*view answering to GUIObject sublass's view protocol*. *get/set*
|
|
|
|
|
|
|
|
This view starts as ``None`` and has to be set "manually". There's two times at which we set
|
|
|
|
the view property: On initialization, where we set the view that we'll use for our lifetime,
|
|
|
|
and just before the view is deallocated. We need to unset our view at that time to avoid
|
|
|
|
calls to a deallocated instance (which means a crash).
|
|
|
|
|
|
|
|
To unset our view, we simple assign it to ``None``.
|
|
|
|
"""
|
2013-06-23 01:32:23 +00:00
|
|
|
return self._view
|
|
|
|
|
|
|
|
@view.setter
|
|
|
|
def view(self, value):
|
|
|
|
if self._view is None:
|
|
|
|
# Initial view assignment
|
|
|
|
if value is None:
|
|
|
|
return
|
|
|
|
self._view = value
|
|
|
|
self._view_updated()
|
|
|
|
else:
|
|
|
|
assert value is None
|
|
|
|
# Instead of None, we put a NoopGUI() there to avoid rogue view callback raising an
|
|
|
|
# exception.
|
|
|
|
self._view = NoopGUI()
|
|
|
|
|